Beginning Game Development with Python and Pygame: From Novice to Professional Review

Beginning Game Development with Python and Pygame: From Novice to Professional
Average Reviews:

(More customer reviews)
I certainly wouldn't discourage anyone from buying this book if you are interested in game programming with Python. Other than it being (I think) the only book out there on this topic, it's a pretty good and well-written book that will introduce you to a lot of material.

However, I do agree with some of the complaints from Craig Obrien's review. You can't run many of the sample programs without the author's gameobjects library. A couple of things this library does involves vectors and matrices, but I'm not sure why we weren't told about something like NumPy, which, while more complicated, allows advanced math computations like this. In other words, something that is not only pre-existing, but a standard in the Python world.

There is also at least one program later in the book that requires the win32gui and win32con modules to run, but this is not mentioned in the book, so unless you open up the code and investigate why the program won't run, you'll never know. What's even more perplexing is that the downloadable code sample that requires these extra modules is not the same code that is printed in the book, which *doesn't* require the modules. So there's misleading code in the book, and then code available to download that won't run.

One thing I enjoyed about the book was how in-depth it got concerning vectors. I love to know exactly how things are working, and it helped to read about all this. Ironically, when the discussion of matrices began in the section on 3D gaming, the author seemed to take the exact opposite approach. Instead of giving us a decent analysis of matrices and how they work, he more or less glosses over them and basically says "Don't worry, just use the gameobjects module." This I don't like, because I hate writing code that I don't understand, even if it ends up working fine. I re-read this section and still didn't understand the difference between "transformation" and "translation". I feel much of this topic wasn't given its due, and considering that 3D game programming is what many of us want to do, it's pretty important we learn this stuff, no matter how dry it might be at first. Simply having a bunch of functions and code thrown at you with the attitude of "Ignore all this, we just need it in there so the game works" is certainly no way to learn. In other words, the difficulty level of the material sky-rocketed in a hurry, and I felt left behind by most of the explanations in the second half of the book, particularly beginning with 3D gaming.

Concerning, the other reviewer's criticism of the first two chapters, I do agree with him to some extent. Personally, I've been away from Python for a while and those chapters *did* serve as a refresher, but overall I feel the space could have been better used to expand on the other topics, at the very least. Let's face it, no one is going to learn Python from those two chapters, and if you need to be refreshed, use the books you learned it from to begin with.

All in all, though, it's a worthwhile book to read. You will learn a lot of details about the making of games. It's just that there came a point where I felt like I lost my handle on the material. Part of that could be my own fault, but I enjoy math so it isn't simply that I lost interest, it's just that I feel like the more advanced topics were glossed over more than the topics earlier in the book.

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Product Description:

Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you'll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.


    Learn how to create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
    Learn about coding gaming preferences, sound, visual effects, and joystick/keyboard interaction.
    Discover the concepts that are crucial to success in todays gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.

What you'll learn


    Take advantage of Python and the Pygame library to build compelling cross-platform games.
    Learn to best use these technologies to turn your dream game into reality.
    Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard.
    Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other.
    Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product.
    Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.

Who is this book for?


This book has been written for any budding games developer. While knowledge of the Python language helps, it isn't required. To help new programmers along, two early chapters are devoted to an overview of Python.

About the Apress Beginning Series


The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from "novice to professional." You'll start your journey by seeing what you need to know, but without needless theory and filler. You'll build your skill set by learning how to put together real-world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there. It is your trusted guide through unfamiliar territory!



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